AI Insights · Timothy · October 2024
Top 5 Hybridcasual Games Performance on Android in Slovenia, Q3 2024
In Q3 2024, Slovenia's top hybridcasual games on Android saw varied performance trends in downloads, revenue, and active users, with data provided by Sensor Tower.
During the third quarter of 2024, Slovenia's Android gaming market witnessed intriguing trends among the top five hybridcasual games, as highlighted by Sensor Tower data. Here's a closer look at the performance of these popular titles:
Last War:Survival Game from First Fun saw a significant rise in weekly revenue, peaking at approximately $1.9K in mid-September. Weekly downloads fluctuated, starting from 780 in early July and decreasing to 646 by the end of September. Meanwhile, weekly active users remained relatively stable, ranging from 2K to 2.7K throughout the quarter.
For Rush Royale: Tower Defense TD by MY.GAMES B.V., the weekly revenue varied, reaching a high of $532 in late August but closing the quarter at $335. The game experienced a gradual increase in downloads, starting at 63 in early July and climbing to 177 by the end of September. The active user base showed slight fluctuations, maintaining a range of 1.5K to 1.9K.
Kingdom Guard:Tower Defense TD, published by Tap4fun, demonstrated an upward trend in weekly revenue, peaking at $760 in early September before settling at $363 by the quarter's end. Downloads saw a rise to 123 in mid-August but tapered off to 71 by late September. Active users had a steady presence, mostly hovering between 163 and 241.
Archero from Habby had a notable revenue spike, reaching $724 in late September. However, weekly downloads remained quite low, with a peak of just 23 in late July and dwindling to 8 by the end of the period. The active user count was relatively stable, staying within the 90 to 126 range.
Lastly, 1945 Air Force: Airplane games by 1SOFT experienced a varied revenue pattern, with a high of $247 in mid-July, ending at $87 in late September. Downloads initially surged to 796 in late August but dropped significantly to 155 by the quarter's close. The active user base was dynamic, with a peak of 3.2K in late August before decreasing to 1.6K by the end of September.
For more detailed insights and data on these games, you can visit Sensor Tower.